This makes the distinction between a gl::Extents (includes a depth value for 2D array texture layer count) and a Vulkan extents (2D array textures have a "1" for depth) clearer. Preparation refactor patch. Bug: angleproject:3189 Change-Id: I9a13379c421e7f3c7856ac15b7a73013258ab9fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709754Reviewed-by:Jonah Ryan-Davis <jonahr@google.com> Reviewed-by:
Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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