Adds a build option to use the capture libraries in the default output location for libGLESv2. With |angle_with_capture_by_default| enabled, libGLESv2 will have capture enabled and the non-capture libGLESv2 is built as libGLESv2_no_capture. Also moves the FrameCapture to be owned by gl::Context. Rearranges the code a bit so that we don't require a separate version of libANGLE for capture. Also implements a read pixels entry point parameter. Bug: angleproject:3611 Change-Id: Ic528e43e4779f794c8b6d0bf35410166dacc81b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1719064Reviewed-by:Tim Van Patten <timvp@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| ANGLE_load_functions_table.json | Loading commit data... | |
| D3D11_blit_shader_selection.json | Loading commit data... | |
| D3D11_format.json | Loading commit data... | |
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| ESSL_static_builtins.json | Loading commit data... | |
| Emulated_HLSL_functions.json | Loading commit data... | |
| GL_EGL_WGL_loader.json | Loading commit data... | |
| GL_EGL_entry_points.json | Loading commit data... | |
| GL_copy_conversion_table.json | Loading commit data... | |
| GL_format_map.json | Loading commit data... | |
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| Vulkan_format.json | Loading commit data... | |
| Vulkan_internal_shader_programs.json | Loading commit data... | |
| Vulkan_mandatory_format_support_table.json | Loading commit data... | |
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