1. Compare updating values with active ones at frontend when depth&stencil related gl call happens and do not set any unnecessary dirty bits. 2. Remove d3d and gl backends' checking of depth&stencil states when detect any dirty bits, as it is now being done at frontend. 3. Modification to graphics pipeline description update, make sure it syncs with gl::State initial value. 4. Change gl_vk::CullMode return type to VkCullModeFlagBits, as it only represents single value. Bug: angleproject:3700 Change-Id: Id3aa5186455ee3a10a9c147edad13944e3e41098 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706903 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by:Tobin Ehlis <tobine@google.com>
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| Blit9.h | Loading commit data... | |
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| Buffer9.h | Loading commit data... | |
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| Context9.h | Loading commit data... | |
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| Image9.cpp | Loading commit data... | |
| Image9.h | Loading commit data... | |
| IndexBuffer9.cpp | Loading commit data... | |
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| Query9.h | Loading commit data... | |
| RenderTarget9.cpp | Loading commit data... | |
| RenderTarget9.h | Loading commit data... | |
| Renderer9.cpp | Loading commit data... | |
| Renderer9.h | Loading commit data... | |
| ShaderCache.h | Loading commit data... | |
| ShaderExecutable9.cpp | Loading commit data... | |
| ShaderExecutable9.h | Loading commit data... | |
| StateManager9.cpp | Loading commit data... | |
| StateManager9.h | Loading commit data... | |
| SwapChain9.cpp | Loading commit data... | |
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| TextureStorage9.h | Loading commit data... | |
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| VertexBuffer9.cpp | Loading commit data... | |
| VertexBuffer9.h | Loading commit data... | |
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| VertexDeclarationCache.h | Loading commit data... | |
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| renderer9_utils.cpp | Loading commit data... | |
| renderer9_utils.h | Loading commit data... | |
| vertexconversion.h | Loading commit data... |