The spec states: Shader stages including vertex shaders, fragment shaders, and compute shaders...A single program object can contain all of these shaders, or any subset thereof. This change allows shader programs without a fragment shader. The biggest driver of this change is dEQP since a large number of tests create shader programs without a fragment shader. Bug: angleproject:3803 Test: dEQP-GLES31.functional.program_interface_query Change-Id: Id6cb098c62a1489a14b9ec1b31bd4cd59f655e49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1752010 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Cody Northrop <cnorthrop@google.com> Reviewed-by:
Tim Van Patten <timvp@google.com>
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| ANGLETest.h | Loading commit data... | |
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| ShaderExtensionTest.h | Loading commit data... | |
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| angle_test_configs.cpp | Loading commit data... | |
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| angle_test_instantiate.cpp | Loading commit data... | |
| angle_test_instantiate.h | Loading commit data... | |
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