In this scenario, we allow the texStorage call to fully populate the image, then let dirty bits change the vkImage to reflect the base level. Bug: angleproject:3948 Bug: angleproject:3949 Test: dEQP-GLES3.functional.shaders.texture_functions.texturesize.* Change-Id: I1f453653a23b9d1802a374def40c9372ada8822a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1841275 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by:Jamie Madill <jmadill@chromium.org>
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