The GLES GLSL 3.1 spec states that it is an error to use array-of-arrays in the following cases: - Vertex shader outputs - Fragment shader inputs - Fragment shader outputs ANGLE currently generates errors in the case of vertex shader inputs. It needs to add the above cases. Reproduce by running "angle_deqp_khr_gles31_tests" with: --gtest_filter=dEQP.KHR_GLES31/core_arrays_of_arrays_InteractionInterfaceArrays2* --use-angle=swiftshader Bug: angleproject:4148 Change-Id: I1147fc7d4755e5b6c07d2ab5d14566d919dec530 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2087647Reviewed-by:Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
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