Add EGL_TEXTURE_OFFSET_X_ANGLE and EGL_TEXTURE_OFFSET_Y_ANGLE attributes to EGL_ANGLE_d3d_texture_client_buffer which are used to specify offsets used for rendering into the pbuffer surface backed by a D3D11 texture. Rendering with the correct offset is needed when Chrome gets a texture and offset from an external source e.g. when calling BeginDraw() on IDCompositionSurface. Bug: angleproject:2997 Change-Id: I363f739f3f05c38720f385e34c91e98fc6a622a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2186176Reviewed-by:Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
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| Image11.cpp | Loading commit data... | |
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| NativeWindow11.h | Loading commit data... | |
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| Program11.cpp | Loading commit data... | |
| Program11.h | Loading commit data... | |
| ProgramPipeline11.cpp | Loading commit data... | |
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| VertexBuffer11.h | Loading commit data... | |
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| dxgi_format_map_autogen.cpp | Loading commit data... | |
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| dxgi_support_table_autogen.cpp | Loading commit data... | |
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| gen_blit11helper.py | Loading commit data... | |
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| texture_format_table_autogen.cpp | Loading commit data... | |
| texture_format_table_utils.h | Loading commit data... |