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Add texture offset attributess for D3D texture pbuffer surfaces · 4b225c70Sunny Sachanandani authored
Add EGL_TEXTURE_OFFSET_X_ANGLE and EGL_TEXTURE_OFFSET_Y_ANGLE attributes to EGL_ANGLE_d3d_texture_client_buffer which are used to specify offsets used for rendering into the pbuffer surface backed by a D3D11 texture. Rendering with the correct offset is needed when Chrome gets a texture and offset from an external source e.g. when calling BeginDraw() on IDCompositionSurface. Bug: angleproject:2997 Change-Id: I363f739f3f05c38720f385e34c91e98fc6a622a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2186176Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
4b225c70
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| egl.h | Loading commit data... | |
| eglext.h | Loading commit data... | |
| eglext_angle.h | Loading commit data... | |
| eglplatform.h | Loading commit data... |