By letting TextureVk::syncState know it's being called for generateMipmap, it can make a better decision to initialize the image: - Staged updates to mips that are going to be overwritten are dropped - The image is created with full mipchain to avoid a redefine in the following generateMipmap() call. Bug: angleproject:4551 Change-Id: Ic70ee6c0a0b29c7bd62beaff612b2f2d5276defb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2249340 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Tim Van Patten <timvp@google.com>
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| BlitGL.cpp | Loading commit data... | |
| BlitGL.h | Loading commit data... | |
| BufferGL.cpp | Loading commit data... | |
| BufferGL.h | Loading commit data... | |
| ClearMultiviewGL.cpp | Loading commit data... | |
| ClearMultiviewGL.h | Loading commit data... | |
| CompilerGL.cpp | Loading commit data... | |
| CompilerGL.h | Loading commit data... | |
| ContextGL.cpp | Loading commit data... | |
| ContextGL.h | Loading commit data... | |
| DispatchTableGL_autogen.cpp | Loading commit data... | |
| DispatchTableGL_autogen.h | Loading commit data... | |
| DisplayGL.cpp | Loading commit data... | |
| DisplayGL.h | Loading commit data... | |
| FeatureSupportGL.md | Loading commit data... | |
| FenceNVGL.cpp | Loading commit data... | |
| FenceNVGL.h | Loading commit data... | |
| FramebufferGL.cpp | Loading commit data... | |
| FramebufferGL.h | Loading commit data... | |
| FunctionsGL.cpp | Loading commit data... | |
| FunctionsGL.h | Loading commit data... | |
| ImageGL.cpp | Loading commit data... | |
| ImageGL.h | Loading commit data... | |
| MemoryObjectGL.cpp | Loading commit data... | |
| MemoryObjectGL.h | Loading commit data... | |
| OWNERS | Loading commit data... | |
| ProgramGL.cpp | Loading commit data... | |
| ProgramGL.h | Loading commit data... | |
| ProgramPipelineGL.cpp | Loading commit data... | |
| ProgramPipelineGL.h | Loading commit data... | |
| QueryGL.cpp | Loading commit data... | |
| QueryGL.h | Loading commit data... | |
| RenderbufferGL.cpp | Loading commit data... | |
| RenderbufferGL.h | Loading commit data... | |
| RendererGL.cpp | Loading commit data... | |
| RendererGL.h | Loading commit data... | |
| SamplerGL.cpp | Loading commit data... | |
| SamplerGL.h | Loading commit data... | |
| SemaphoreGL.cpp | Loading commit data... | |
| SemaphoreGL.h | Loading commit data... | |
| ShaderGL.cpp | Loading commit data... | |
| ShaderGL.h | Loading commit data... | |
| StateManagerGL.cpp | Loading commit data... | |
| StateManagerGL.h | Loading commit data... | |
| SurfaceGL.cpp | Loading commit data... | |
| SurfaceGL.h | Loading commit data... | |
| SyncGL.cpp | Loading commit data... | |
| SyncGL.h | Loading commit data... | |
| TextureGL.cpp | Loading commit data... | |
| TextureGL.h | Loading commit data... | |
| TransformFeedbackGL.cpp | Loading commit data... | |
| TransformFeedbackGL.h | Loading commit data... | |
| VertexArrayGL.cpp | Loading commit data... | |
| VertexArrayGL.h | Loading commit data... | |
| formatutilsgl.cpp | Loading commit data... | |
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| functionsgl_enums.h | Loading commit data... | |
| functionsgl_typedefs.h | Loading commit data... | |
| generate_gl_dispatch_table.py | Loading commit data... | |
| gl_bindings_data.json | Loading commit data... | |
| null_functions.cpp | Loading commit data... | |
| null_functions.h | Loading commit data... | |
| renderergl_utils.cpp | Loading commit data... | |
| renderergl_utils.h | Loading commit data... |