Pre-rotation code were added to transform gl_Position, gl_FragCoords, gl_PointCoords, dFdX, dFdY in shader. However, it is only useful for android's surface pre-rotation and completely un-needed in Metal back-end. This CL disables these pre-rotation code if the platform is not android. Bug: angleproject:4678 Change-Id: I89c42fcf24b49896f4ed9c2f9465da521beaf25f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2295000 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Ian Elliott <ianelliott@google.com>
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