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- Metal's built-in blit based mipmap generator doesn't use box filtering. Hence manual generation using compute is needed. - Compute based mipmap gen can generate up to 4 mips per pass if the base level is power of 2. - This approach can be extended to 2D/cube texture's mipmap generation in future. Bug: angleproject:4921 Bug: angleproject:2634 Change-Id: I7f997669fe39afef075b2bca2406e9424cbb3016 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336120Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
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