This workaround should also clear the shader binary formats. Also, we can use this workaround when disabling program binaries for capture/replay. Bug: angleproject:5007 Change-Id: I57c78e2cc95e7148cb8a1e7fb9bf3ed958fa69c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404383 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| EGL | Loading commit data... | |
| GLES | Loading commit data... | |
| GLES2 | Loading commit data... | |
| GLES3 | Loading commit data... | |
| GLSLANG | Loading commit data... | |
| KHR | Loading commit data... | |
| WGL | Loading commit data... | |
| platform | Loading commit data... | |
| vulkan | Loading commit data... | |
| angle_gl.h | Loading commit data... | |
| angle_windowsstore.h | Loading commit data... | |
| export.h | Loading commit data... |