WindowSurfaceCGL does quite a bit of emulation using GL textures and renderbuffers but some of these operations need to happen during EGL functions when there may be no native context current. Add a helper that ensures a context is current for operations that manipulate GL objects. Bug: angleproject:5138 Change-Id: Ic9f87aa26fd178a40510836c3aca8814382f92e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2456051Reviewed-by:Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| ContextCGL.cpp | Loading commit data... | |
| ContextCGL.h | Loading commit data... | |
| DeviceCGL.cpp | Loading commit data... | |
| DeviceCGL.h | Loading commit data... | |
| DisplayCGL.h | Loading commit data... | |
| DisplayCGL.mm | Loading commit data... | |
| IOSurfaceSurfaceCGL.cpp | Loading commit data... | |
| IOSurfaceSurfaceCGL.h | Loading commit data... | |
| PbufferSurfaceCGL.cpp | Loading commit data... | |
| PbufferSurfaceCGL.h | Loading commit data... | |
| RendererCGL.cpp | Loading commit data... | |
| RendererCGL.h | Loading commit data... | |
| WindowSurfaceCGL.h | Loading commit data... | |
| WindowSurfaceCGL.mm | Loading commit data... |