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In GL ES, depth is always clamped to [0,1]. The same is true in Vulkan, but not for implementations affected by Nvidia bug 3171019. This patch implements a workaround. The workaround introduced test failures on Linux with Nvidia Quadro P400 and driver version 418.56, so it's only applied conditionally, and as a result the test failure expectations are not removed completely. Bug: angleproject:3970 Change-Id: I0d9f855d7f3df72fea4af9f9b134ae3177cf820d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514377 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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