This will provide a front-door entry point where we can get a serialized string representing the context state. Previously we would have to call ANGLE internal directly. This will enable a refactor of the replays to work more like standalone plugin libraries. Bug: angleproject:5811 Change-Id: I5a97d7aa3cd70c49199264c2eb7ca953943ac3c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2803391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Cody Northrop <cnorthrop@google.com> Reviewed-by:
Tim Van Patten <timvp@google.com>
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| ANGLE_load_functions_table.json | Loading commit data... | |
| ANGLE_shader_preprocessor.json | Loading commit data... | |
| ANGLE_shader_translator.json | Loading commit data... | |
| D3D11_blit_shader_selection.json | Loading commit data... | |
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| Emulated_HLSL_functions.json | Loading commit data... | |
| GL_CTS_(dEQP)_build_files.json | Loading commit data... | |
| GL_EGL_WGL_loader.json | Loading commit data... | |
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| GL_copy_conversion_table.json | Loading commit data... | |
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| GLenum_value_to_string_map.json | Loading commit data... | |
| Metal_default_shaders.json | Loading commit data... | |
| Metal_format_table.json | Loading commit data... | |
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| Vulkan_format.json | Loading commit data... | |
| Vulkan_internal_shader_programs.json | Loading commit data... | |
| Vulkan_mandatory_format_support_table.json | Loading commit data... | |
| overlay_fonts.json | Loading commit data... | |
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| uniform_type.json | Loading commit data... |