This change translates constants and constructors (minus type
casting). With this change, shaders such as
gl_Position = vec4(aposition, 0, 1);
are translated correctly.
Bug: angleproject:4889
Change-Id: I4463717cf880c6d05db179b98691d5cabc1a2d7c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920192
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Tim Van Patten <timvp@google.com>
| Name |
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| android_system_settings | Loading commit data... | |
| common | Loading commit data... | |
| compiler | Loading commit data... | |
| feature_support_util | Loading commit data... | |
| gpu_info_util | Loading commit data... | |
| image_util | Loading commit data... | |
| libANGLE | Loading commit data... | |
| libEGL | Loading commit data... | |
| libGL | Loading commit data... | |
| libGLESv1_CM | Loading commit data... | |
| libGLESv2 | Loading commit data... | |
| libOpenCL | Loading commit data... | |
| tests | Loading commit data... | |
| third_party | Loading commit data... | |
| commit_id.py | Loading commit data... | |
| compiler.gni | Loading commit data... | |
| copy_compiler_dll.bat | Loading commit data... | |
| libGLESv2.gni | Loading commit data... |