SurfaceD3D always instantiates a NativeWindow object even for pbuffers. A null window pointer now creates a CompositorNativeWindow11 instead of a NativeWindow11Win32 which instantiates an RoHelper in the constructor. This is expensive for some use cases that create a pbuffer surface every frame. BUG=angleproject:2956 Change-Id: If43930d4960c2510b6b96291aab971e3f3abf665 Reviewed-on: https://chromium-review.googlesource.com/c/1333967Reviewed-by:James Clarke <james.clarke@microsoft.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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| Blit11.h | Loading commit data... | |
| Buffer11.cpp | Loading commit data... | |
| Buffer11.h | Loading commit data... | |
| Clear11.cpp | Loading commit data... | |
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| Fence11.cpp | Loading commit data... | |
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| Framebuffer11.cpp | Loading commit data... | |
| Framebuffer11.h | Loading commit data... | |
| Image11.cpp | Loading commit data... | |
| Image11.h | Loading commit data... | |
| IndexBuffer11.cpp | Loading commit data... | |
| IndexBuffer11.h | Loading commit data... | |
| InputLayoutCache.cpp | Loading commit data... | |
| InputLayoutCache.h | Loading commit data... | |
| NativeWindow11.h | Loading commit data... | |
| PixelTransfer11.cpp | Loading commit data... | |
| PixelTransfer11.h | Loading commit data... | |
| Program11.cpp | Loading commit data... | |
| Program11.h | Loading commit data... | |
| ProgramPipeline11.cpp | Loading commit data... | |
| ProgramPipeline11.h | Loading commit data... | |
| Query11.cpp | Loading commit data... | |
| Query11.h | Loading commit data... | |
| RenderStateCache.cpp | Loading commit data... | |
| RenderStateCache.h | Loading commit data... | |
| RenderTarget11.cpp | Loading commit data... | |
| RenderTarget11.h | Loading commit data... | |
| Renderer11.cpp | Loading commit data... | |
| Renderer11.h | Loading commit data... | |
| ResourceManager11.cpp | Loading commit data... | |
| ResourceManager11.h | Loading commit data... | |
| ShaderExecutable11.cpp | Loading commit data... | |
| ShaderExecutable11.h | Loading commit data... | |
| StateManager11.cpp | Loading commit data... | |
| StateManager11.h | Loading commit data... | |
| StreamProducerD3DTexture.cpp | Loading commit data... | |
| StreamProducerD3DTexture.h | Loading commit data... | |
| SwapChain11.cpp | Loading commit data... | |
| SwapChain11.h | Loading commit data... | |
| TextureStorage11.cpp | Loading commit data... | |
| TextureStorage11.h | Loading commit data... | |
| TransformFeedback11.cpp | Loading commit data... | |
| TransformFeedback11.h | Loading commit data... | |
| Trim11.cpp | Loading commit data... | |
| Trim11.h | Loading commit data... | |
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| VertexArray11.h | Loading commit data... | |
| VertexBuffer11.cpp | Loading commit data... | |
| VertexBuffer11.h | Loading commit data... | |
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| dxgi_format_map_autogen.cpp | Loading commit data... | |
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| dxgi_support_table.h | Loading commit data... | |
| formatutils11.cpp | Loading commit data... | |
| formatutils11.h | Loading commit data... | |
| gen_dxgi_format_table.py | Loading commit data... | |
| gen_dxgi_support_tables.py | Loading commit data... | |
| gen_texture_format_table.py | Loading commit data... | |
| renderer11_utils.cpp | Loading commit data... | |
| renderer11_utils.h | Loading commit data... | |
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| texture_format_map.json | Loading commit data... | |
| texture_format_table.cpp | Loading commit data... | |
| texture_format_table.h | Loading commit data... | |
| texture_format_table_autogen.cpp | Loading commit data... | |
| texture_format_table_utils.h | Loading commit data... |