We only ever call this method inside the D3D Renderer, so we can downcast to BufferD3D and call getData on the D3D-specific type. Leave a FIXME for handling index range validation, which will need a CPU-side data cache. Change-Id: Iaf71bc8055869a8561777b6b36f67e376a1d0b81 Reviewed-on: https://chromium-review.googlesource.com/224654Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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| d3d | Loading commit data... | |
| BufferImpl.h | Loading commit data... | |
| FenceImpl.h | Loading commit data... | |
| Image.cpp | Loading commit data... | |
| Image.h | Loading commit data... | |
| IndexRangeCache.cpp | Loading commit data... | |
| IndexRangeCache.h | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
| QueryImpl.h | Loading commit data... | |
| RenderTarget.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
| ShaderExecutable.h | Loading commit data... | |
| ShaderImpl.h | Loading commit data... | |
| SwapChain.h | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
| TransformFeedbackImpl.h | Loading commit data... | |
| VertexArrayImpl.h | Loading commit data... | |
| Workarounds.h | Loading commit data... | |
| copyimage.cpp | Loading commit data... | |
| copyimage.h | Loading commit data... | |
| copyimage.inl | Loading commit data... | |
| copyvertex.h | Loading commit data... | |
| copyvertex.inl | Loading commit data... | |
| generatemip.h | Loading commit data... | |
| generatemip.inl | Loading commit data... | |
| imageformats.h | Loading commit data... | |
| loadimage.cpp | Loading commit data... | |
| loadimage.h | Loading commit data... | |
| loadimage.inl | Loading commit data... | |
| loadimageSSE2.cpp | Loading commit data... | |
| vertexconversion.h | Loading commit data... |