ASTC HDR is a superset of ASTC LDR, so always use HDR enums on supported platforms because there is no such difference in OpenGL ES. Bug: angleproject:2634, angleproject:5672 Change-Id: I19a3212bcb949aa9cdeb682ab000aa03125f04a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2848509Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Le Hoang Quyen <le.hoang.q@gmail.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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