Previously, to determine if a texture format was renderable, the texturable and renderable fields had to be and-ed together. This caused issues for formats such as D24S8 which can be renderable but not texturable depending on available extensions. Made the renderable flag a complete check that may be different than the textureable flag and removed assumptions that a format is texturable if renderable from the code. GL_DEPTH24_STENCIL8 now checks for ANGLE_depth_textures for texturability and ANGLE_depth_textures or OES_packed_depth_stencil for renderability. BUG=angle:752 Change-Id: I6d197cee72cc249e5996fa395303bdf43d246a87 Reviewed-on: https://chromium-review.googlesource.com/219093Reviewed-by:Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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| FenceImpl.h | Loading commit data... | |
| Image.cpp | Loading commit data... | |
| Image.h | Loading commit data... | |
| IndexRangeCache.cpp | Loading commit data... | |
| IndexRangeCache.h | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
| QueryImpl.h | Loading commit data... | |
| RenderTarget.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
| ShaderExecutable.h | Loading commit data... | |
| ShaderImpl.h | Loading commit data... | |
| SwapChain.h | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
| TransformFeedbackImpl.h | Loading commit data... | |
| VertexArrayImpl.h | Loading commit data... | |
| copyimage.cpp | Loading commit data... | |
| copyimage.h | Loading commit data... | |
| copyimage.inl | Loading commit data... | |
| copyvertex.h | Loading commit data... | |
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| generatemip.h | Loading commit data... | |
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| imageformats.h | Loading commit data... | |
| loadimage.cpp | Loading commit data... | |
| loadimage.h | Loading commit data... | |
| loadimage.inl | Loading commit data... | |
| loadimageSSE2.cpp | Loading commit data... | |
| vertexconversion.h | Loading commit data... |