This replaces passing gl::Context. Using a gl::State directly will more easily let the mid-execution replay code pass a mocked gl::State instead of having to modify the real underlying Context state. For example when capturing pixel pack and unpack parameters the states could not be overridden without changing the gl::Context itself. Similarly when capturing client side data. Also moves a query parameter info function into queryutils so it can be accessible to the State-based capture. Refactoring change only. Bug: angleproject:3611 Change-Id: I3c064001cfa83ebbb67a2b8fc8b6180491edd215 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1899728Reviewed-by:Cody Northrop <cnorthrop@google.com> Reviewed-by:
Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| bmp_to_nv12.py | Loading commit data... | |
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| gen_angle_gn_info_json.py | Loading commit data... | |
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| gen_proc_table.py | Loading commit data... | |
| generate_entry_points.py | Loading commit data... | |
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| generate_vulkan_layers_json.py | Loading commit data... | |
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| gl_angle_ext.xml | Loading commit data... | |
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| trigger.py | Loading commit data... | |
| update_canary_angle.py | Loading commit data... | |
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