RenderbufferProxySet and FramebufferTextureBindingPointer aren't necessary any more with our refactored renderbuffer classes and ownership of attachments by the Framebuffer. We can also consolidate the FramebufferAttachment and implementation to a single class, and no longer need to store ref counted objects in the Framebuffer class directly. BUG=angle:660 Change-Id: Idcc06dfb42b47242b33494e797a0ba06d6669511 Reviewed-on: https://chromium-review.googlesource.com/201838Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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| BinaryStream.h | Loading commit data... | |
| Buffer.cpp | Loading commit data... | |
| Buffer.h | Loading commit data... | |
| Caps.cpp | Loading commit data... | |
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| DynamicHLSL.cpp | Loading commit data... | |
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| Fence.cpp | Loading commit data... | |
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| Framebuffer.cpp | Loading commit data... | |
| Framebuffer.h | Loading commit data... | |
| FramebufferAttachment.cpp | Loading commit data... | |
| FramebufferAttachment.h | Loading commit data... | |
| HandleAllocator.cpp | Loading commit data... | |
| HandleAllocator.h | Loading commit data... | |
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| Program.h | Loading commit data... | |
| ProgramBinary.cpp | Loading commit data... | |
| ProgramBinary.h | Loading commit data... | |
| Query.cpp | Loading commit data... | |
| Query.h | Loading commit data... | |
| Renderbuffer.cpp | Loading commit data... | |
| Renderbuffer.h | Loading commit data... | |
| ResourceManager.cpp | Loading commit data... | |
| ResourceManager.h | Loading commit data... | |
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| Sampler.h | Loading commit data... | |
| Shader.cpp | Loading commit data... | |
| Shader.h | Loading commit data... | |
| Texture.cpp | Loading commit data... | |
| Texture.h | Loading commit data... | |
| TransformFeedback.cpp | Loading commit data... | |
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| angletypes.cpp | Loading commit data... | |
| angletypes.h | Loading commit data... | |
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| libGLESv2.cpp | Loading commit data... | |
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