| Name |
Last commit
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Last update |
|---|---|---|
| .. | ||
| common | ||
| compiler | ||
| gpu_info_util | ||
| image_util | ||
| libANGLE | ||
| libEGL | ||
| libGLESv1_CM | ||
| libGLESv2 | ||
| tests | ||
| third_party | ||
| angle.gyp | ||
| commit.h | ||
| commit_id.py | ||
| compiler.gypi | ||
| copy_compiler_dll.bat | ||
| libEGL.gypi | ||
| libGLESv2.gypi |
The new mangled name format is as follows:
The first character is a hex digit from 0 to F that encodes vector or
matrix size. For scalars, structs etc. the character is 0.
Then, if it's a struct, the mangled name continues with "{s", followed
by mangled names of fields, and ends with "}".
If it's an interface block, the mangled name continues with "{i",
followed by mangled names of fields, and ends with "}".
If it's anything else, the second alphabetic character encodes the
basic type. Characters are assigned to basic types in the enumeration
order.
If it's an array, the mangled name has a suffix [array_size].
This saves a few kilobytes from the binary size. The effect on symbol
lookup speed seems mostly marginal.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I26e65dcb48c3478df9a719ffff9c15f2fd12e293
Reviewed-on: https://chromium-review.googlesource.com/945910
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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