| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| common | ||
| compiler | ||
| libANGLE | ||
| libEGL | ||
| libGLESv2 | ||
| tests | ||
| third_party | ||
| angle.gyp | ||
| commit.h | ||
| commit_id.py | ||
| compiler.gypi | ||
| copy_compiler_dll.bat | ||
| libEGL.gypi | ||
| libGLESv2.gypi |
Introduce a 'DeferredShader' utility class. Other classes can use DeferredShader to delay loading shader resources until we render with them, which saves on loading time as well as memory, if we aren't using particular shaders. BUG=angleproject:1014 Change-Id: Ic6767c3c422a7fedbf23cce5d0c9d822aaf2e652 Reviewed-on: https://chromium-review.googlesource.com/275778Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Brandon Jones <bajones@chromium.org> Reviewed-by:
Kenneth Russell <kbr@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| common | Loading commit data... | |
| compiler | Loading commit data... | |
| libANGLE | Loading commit data... | |
| libEGL | Loading commit data... | |
| libGLESv2 | Loading commit data... | |
| tests | Loading commit data... | |
| third_party | Loading commit data... | |
| angle.gyp | Loading commit data... | |
| commit.h | Loading commit data... | |
| commit_id.py | Loading commit data... | |
| compiler.gypi | Loading commit data... | |
| copy_compiler_dll.bat | Loading commit data... | |
| libEGL.gypi | Loading commit data... | |
| libGLESv2.gypi | Loading commit data... |