| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| EGL | ||
| GLES2 | ||
| GLES3 | ||
| GLSLANG | ||
| KHR | ||
| platform | ||
| angle_gl.h | ||
| angle_windowsstore.h | ||
| export.h |
Instanced multiview is fully implemented and performs much better than broadcasting draw calls on the CPU. There's no need to maintain translating ViewID_OVR to a uniform. BUG=angleproject:2267 TEST=angle_unittests Change-Id: If3a8fa573f37b7926c052aecfcd4271f266751dc Reviewed-on: https://chromium-review.googlesource.com/819417Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| EGL | Loading commit data... | |
| GLES2 | Loading commit data... | |
| GLES3 | Loading commit data... | |
| GLSLANG | Loading commit data... | |
| KHR | Loading commit data... | |
| platform | Loading commit data... | |
| angle_gl.h | Loading commit data... | |
| angle_windowsstore.h | Loading commit data... | |
| export.h | Loading commit data... |