In HLSL output, structs in interface blocks are not accessed directly. Rather they get copied from the D3D constant buffer to static structs in the shader header. Fix generating the copy/init code in the header to handle arrays of structs correctly. BUG=angleproject:2084 TEST=angle_end2end_tests Change-Id: If66bd5be3f3570ba591b8b62c5284c06fc83dd45 Reviewed-on: https://chromium-review.googlesource.com/608448Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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