Some Mac GL drivers fail to generate mipmaps if level zero is not set before the texture is first used, all mipmap data is black. To work around this, whenever a texture level is allocated, ensure that level zero is also allocated with at least a 1x1 image. Bug: angleproject:5223 Change-Id: If1a728e017dec600c77a54f7ae185b719aaaae84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2497569Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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