This built-in uniform wasn't being collected in VariableInfo.cpp. Also remove the existing workaround for D3D gl_DepthRange collection. BUG=angleproject:991 BUG=478570 Change-Id: Ie254132e37c307323ba9e6e1705d138eea67b520 Reviewed-on: https://chromium-review.googlesource.com/268524Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
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| API_test.cpp | Loading commit data... | |
| CollectVariables_test.cpp | Loading commit data... | |
| ConstantFolding_test.cpp | Loading commit data... | |
| DebugShaderPrecision_test.cpp | Loading commit data... | |
| ExpressionLimit_test.cpp | Loading commit data... | |
| MalformedShader_test.cpp | Loading commit data... | |
| NV_draw_buffers_test.cpp | Loading commit data... | |
| PruneUnusedFunctions_test.cpp | Loading commit data... | |
| ShaderExtension_test.cpp | Loading commit data... | |
| ShaderVariable_test.cpp | Loading commit data... | |
| TypeTracking_test.cpp | Loading commit data... | |
| UnrollFlatten_test.cpp | Loading commit data... | |
| VariablePacker_test.cpp | Loading commit data... | |
| compiler_tests.gypi | Loading commit data... |