ANGLE's internal hash maps would run MurmurHash on c++ structs to come up with hash values. Since the hash ran on 4 byte words only, it would have no understanding that sometimes our structs would only have meaninful data in the first N bytes, and would include the garbage at the end in the hash calculation. This fixes the problem by forcing our structs to be aligned at compile-time. It also adds custom copy operators for a few classes to ensure that all bits are copied when the struct is initialized, including the padding. Bug: angleproject:1569 Bug: chromium:721648 Change-Id: I4d11f6e12d9a067b36e1416c7ed15586eff99aab Reviewed-on: https://chromium-review.googlesource.com/783990 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org>
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| Renderer11.cpp | Loading commit data... | |
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| texture_format_table_autogen.cpp | Loading commit data... | |
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