GL_OES_texture_3D requires support for 3D textures at both API and GLSL levels. D3D11 back-end doesn't handle GLSL's added functions (texture3D*) properly. See TextureFunctionHLSL::useTextureFunction() (TextureFunctionHLSL.cpp:1475) Bug: angleproject:4926 Change-Id: Icd669b070c68ec04f5de790d5a531912f5b42d98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336132 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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