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Use the sh namespace for shader variables. · f2575989Jamie Madill authored
Since these types originate from the translator, use an appropriate namespace. Also rename some of the gl helper functions to be more specific to their functionality. BUG=angle:466 Change-Id: Idc29987b2053b3c40748dd46b581f3dbd8a6fd61 Reviewed-on: https://chromium-review.googlesource.com/204680Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
f2575989
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