If the user repreatedly calls glTexImage with null data and the same size, it is expected that the texture would re-fill itself with zero'd data. TextureD3D and ImageD3D would no-op these calls when the texture is already the right size. TEST=conformance2/rendering/blitframebuffer-filter-outofbounds BUG=angleproject:1635 Change-Id: I810b15922759a4acfc0ef7da198f068b81e9efc4 Reviewed-on: https://chromium-review.googlesource.com/524436 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:Corentin Wallez <cwallez@chromium.org>
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