As seen on Android, when PUBG MOBILE rebuilds all of its shaders, it: - Disables validation - Tries to link two shaders that can't be linked - Calls glUseProgram() for the un-linked program - Never uses the program Because validation was disabled, the appropriate error isn't produced and ANGLE ASSERT's in the post-validation code. For application-compatibility, this case is recognized and avoided. Bug: b/168839960 Change-Id: I521785c741d57d6c228bb60c81abe638d95e8d2d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2505547 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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