| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| common | ||
| compiler | ||
| libEGL | ||
| libGLESv2 | ||
| third_party | ||
| angle.gyp | ||
| angle.gypi | ||
| build_angle.gyp | ||
| commit_id.bat | ||
| commit_id.py | ||
| compiler.gypi | ||
| copy_compiler_dll.bat | ||
| libEGL.gypi | ||
| libGLESv2.gypi |
We weren't properly checking the x and y offsets against the texture boundary, and were in some cases producing D3D errors with out-of-bounds writes. This was popping up in IncompleteTextureTest. The test itself was also bugged. BUG=angle:610 Change-Id: Id58cac088fed03cae2aabbf00bce234f17208753 Reviewed-on: https://chromium-review.googlesource.com/195410Reviewed-by:Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| common | Loading commit data... | |
| compiler | Loading commit data... | |
| libEGL | Loading commit data... | |
| libGLESv2 | Loading commit data... | |
| third_party | Loading commit data... | |
| angle.gyp | Loading commit data... | |
| angle.gypi | Loading commit data... | |
| build_angle.gyp | Loading commit data... | |
| commit_id.bat | Loading commit data... | |
| commit_id.py | Loading commit data... | |
| compiler.gypi | Loading commit data... | |
| copy_compiler_dll.bat | Loading commit data... | |
| libEGL.gypi | Loading commit data... | |
| libGLESv2.gypi | Loading commit data... |