When there is glBufferData API call, if the current VkBuffer is in use, we copy to a staging buffer to be gpu copied later. Instead of doing this second copy, write directly to a new buffer that will be used for subsequent gpu operations. BufferVk now has a DynamicBuffer to handle the logic of acquiring a new/free buffer to be used. Bug: angleproject:4380 Change-Id: I207f334013ae944090eb48c26c692a09e8815f74 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040513Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Charlie Lao <cclao@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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