When running angle_end2end_tests unfiltered with the OpenGL and Vulkan backends enabled, the test window was recreated all the time and grabbed focus every-time it was created. This made it impossible to do anything with the machine running the tests. Fix this by having one OSWindow per renderer group that's lazily created: this solves most of the issue since only a couple windows end up being created, and at the beginning of the test suite. BUG= Change-Id: I7a51300f0d59d8b6bb79e54d20b3acbf01068002 Reviewed-on: https://chromium-review.googlesource.com/1038433 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org>
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| ANGLETest.cpp | Loading commit data... | |
| ANGLETest.h | Loading commit data... | |
| ConstantFoldingTest.cpp | Loading commit data... | |
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| ShaderCompileTreeTest.cpp | Loading commit data... | |
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| angle_test_configs.cpp | Loading commit data... | |
| angle_test_configs.h | Loading commit data... | |
| angle_test_instantiate.cpp | Loading commit data... | |
| angle_test_instantiate.h | Loading commit data... | |
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