This removes another instance of indexing a flat array by VkFormat. With the introduction of YUV formats we no longer have a compact table. Switching to ANGLE format indexing allows us to keep a flat array and avoid using an unordered map. Bug: angleproject:5438 Change-Id: I96caa19e3b7ce419ce09680399919447f002b0bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622238Reviewed-by:Ian Elliott <ianelliott@google.com> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| ANGLE_format.json | Loading commit data... | |
| ANGLE_load_functions_table.json | Loading commit data... | |
| ANGLE_shader_preprocessor.json | Loading commit data... | |
| ANGLE_shader_translator.json | Loading commit data... | |
| D3D11_blit_shader_selection.json | Loading commit data... | |
| D3D11_format.json | Loading commit data... | |
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| Emulated_HLSL_functions.json | Loading commit data... | |
| GL_CTS_(dEQP)_build_files.json | Loading commit data... | |
| GL_EGL_WGL_loader.json | Loading commit data... | |
| GL_EGL_entry_points.json | Loading commit data... | |
| GL_copy_conversion_table.json | Loading commit data... | |
| GL_format_map.json | Loading commit data... | |
| GLenum_value_to_string_map.json | Loading commit data... | |
| Metal_default_shaders.json | Loading commit data... | |
| Metal_format_table.json | Loading commit data... | |
| OpenGL_dispatch_table.json | Loading commit data... | |
| Static_builtins.json | Loading commit data... | |
| Vulkan_format.json | Loading commit data... | |
| Vulkan_internal_shader_programs.json | Loading commit data... | |
| Vulkan_mandatory_format_support_table.json | Loading commit data... | |
| overlay_fonts.json | Loading commit data... | |
| overlay_widgets.json | Loading commit data... | |
| packed_enum.json | Loading commit data... | |
| proc_table.json | Loading commit data... | |
| restricted_traces.json | Loading commit data... | |
| uniform_type.json | Loading commit data... |