Rotation is now handled in the shader compiler with specialization constant, it should be removed from driver uniforms. Since Metal is using the flipXY, flipXY/negFlipXY are still kept in the shader side implementation, but have moved to TranslatorMetal in this CL. Bug: b/171750979 Change-Id: Ie8d15ef227cb52a6e19e4319ecc9f09bda42e667 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519863Reviewed-by:Ian Elliott <ianelliott@google.com> Reviewed-by:
Tim Van Patten <timvp@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
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