BUG=angleproject:1161 Dirty bit notifications are used in GL for state tracking, but not D3D. Before, D3D would use memcmp to check a change in state for every call. This showed up as a hot spot in the perf test runs. Hence, switching D3D over to the dirty bit system similar to GL backend will help. Change-Id: I482edc852f1dcc888af3038ff3a61916496a02bc Reviewed-on: https://chromium-review.googlesource.com/305295Reviewed-by:Geoff Lang <geofflang@chromium.org> Tryjob-Request: Dian Xiang <dianx@google.com> Tested-by:
Jamie Madill <jmadill@chromium.org>
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