Since we are not using precompiled headers anymore, remove common_includes.h so that fewer files are included in cpp files. Reordered includes to be in the following order: 1) Local ANGLE project headers, ordered by directory in descending depth 2) GL headers 3) STL headers This helps enforce the include-what-you-use principal by reducing the number of STL headers unexpectedly shared between files. This include order conflicts with some of the Google c++ style guide which states that STL includes should be first but this helps us catch more issues. Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc Reviewed-on: https://chromium-review.googlesource.com/214850Reviewed-by:Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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| Blit9.h | Loading commit data... | |
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| Buffer9.h | Loading commit data... | |
| Fence9.cpp | Loading commit data... | |
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| Image9.h | Loading commit data... | |
| IndexBuffer9.cpp | Loading commit data... | |
| IndexBuffer9.h | Loading commit data... | |
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| RenderTarget9.h | Loading commit data... | |
| Renderer9.cpp | Loading commit data... | |
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| ShaderExecutable9.cpp | Loading commit data... | |
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| VertexBuffer9.cpp | Loading commit data... | |
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