First step for cacheing the result of glGetString calls is mostly cleanup. Bug: chromium:1173672 Change-Id: I47281a09b9bd5859655d16376977a6eabcfbb3c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676203 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by:Geoff Lang <geofflang@chromium.org>
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| ContextEAGL.h | Loading commit data... | |
| DeviceEAGL.cpp | Loading commit data... | |
| DeviceEAGL.h | Loading commit data... | |
| DisplayEAGL.h | Loading commit data... | |
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| FunctionsEAGL.h | Loading commit data... | |
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| IOSurfaceSurfaceEAGL.h | Loading commit data... | |
| IOSurfaceSurfaceEAGL.mm | Loading commit data... | |
| PbufferSurfaceEAGL.cpp | Loading commit data... | |
| PbufferSurfaceEAGL.h | Loading commit data... | |
| RendererEAGL.cpp | Loading commit data... | |
| RendererEAGL.h | Loading commit data... | |
| WindowSurfaceEAGL.h | Loading commit data... | |
| WindowSurfaceEAGL.mm | Loading commit data... |