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GLSL/SPV: If a texture is used with a shadow sampler, force 'shadow'. · 0339af3cJohn Kessenich authored
Fixes #854. But, only good if we are not trying to use the same texture for both shadow and non-shadow constructors. Force the type of the texture to have 'shadow' set when it is constructed with a samplerShadow.
0339af3c
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