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HLSL: phase 3a: Add sub-vec4 rwtexture formats (qualifier.layoutFormat) · 4f2da27asteve-lunarg authored
This PR sets the TQualifier layoutFormat according to the HLSL image type. For instance: RWTexture1D <float2> g_tTex1df2; becomes ElfRg32f. Similar on Buffers, e.g, Buffer<float4> mybuffer; The return type for image and buffer loads is now taken from the storage format. Also, the qualifier for the return type is now (properly) a temp, not a global.
4f2da27a
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