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HLSL: various SPIR-V compute shader IDs must be a 3-vector of integers. · 91a8178eLoopDawg authored
This PR forces the external definition of SV_GroupID variables to 3-vectors. The conversion process between the shader-declared type and the external type happens in wrapped main IO variable conversion. The same applies to SV_DispatchThreadID and SV_GroupThreadID. Fixes: #1371
91a8178e
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