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  • spv.AnyHitShader.rahit.out
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  • Daniel Koch's avatar
    update spirv-headers and fix handling of gl_HitTEXT (#2471) · e11a2c8b
    Daniel Koch authored Nov 30, 2020
    * update spirv-headers and fix handling of gl_HitTEXT
    
    Update spirv-headers known_good to f027d53ded7e230e008d37c8b47ede7cd308e19d
    and update SPIRV/spirv.hpp to copy from that version as well.
    
    In GLSL gl_HitTNV/gl_HitTEXT is defined as an alias of gl_RayTmaxNV/gl_RayTmaxEXT
    SPV_NV_ray_tracing has a dedicated HitTNV which gl_HitTNV maps to.
    For SPV_KHR_ray_tracing, gl_HitTEXT gets mapped to a RayTmaxKHR decoraged variable
    to simplify the SPIRV consumer.
    This change fixes the mapping for the GL_EXT_ray_tracing extension, and updates
    the test results to match.
    
    * update MissNV shader test to not use ObjectRay builtins
    
    They shouldn't existing in the miss stage because there is no object intersected
    e11a2c8b
spv.AnyHitShader.rahit.out 8.47 KB
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