-
HLSL: ignore geometry attributes on non-GS stages. · 7573a2abLoopDawg authored
If a shader includes a mixture of several stages, such as HS and GS, the non-stage output geometry should be ignored, lest it conflict with the stage output.
7573a2ab
×
If a shader includes a mixture of several stages, such as HS and GS, the non-stage output geometry should be ignored, lest it conflict with the stage output.