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  • glslang
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  • hlsl.rw.scalar.bracket.frag
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  • steve-lunarg's avatar
    HLSL: phase 3a: Add sub-vec4 rwtexture formats (qualifier.layoutFormat) · 4f2da27a
    steve-lunarg authored Oct 10, 2016
    This PR sets the TQualifier layoutFormat according to the HLSL image type.
    For instance:
    
      RWTexture1D <float2> g_tTex1df2;
    
    becomes ElfRg32f.  Similar on Buffers, e.g, Buffer<float4> mybuffer;
    
    The return type for image and buffer loads is now taken from the storage format.
    Also, the qualifier for the return type is now (properly) a temp, not a global.
    4f2da27a
hlsl.rw.scalar.bracket.frag 2.84 KB
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