Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
G
glslang
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • glslang
  • Repository

Switch branch/tag
  • glslang
  • Test
  • hlsl.tx.overload.frag
Find file
BlameHistoryPermalink
  • LoopDawg's avatar
    HLSL: allow name mangling based on texture template type · 132a28aa
    LoopDawg authored May 18, 2017
    Name mangling did not account for the vector size in the template type of a texture.
    This adds that.  The mangle is as it ever was for the vec4 case, which leaves
    all GLSL behavior and most HLSL behavior uneffected.  For vec1-3 the size is added
    to the mangle.
    
    Current limitation: textures cannot presently be templatized on structured types,
    so this works only for vectors of basic types.
    
    Fixes #895.
    132a28aa
hlsl.tx.overload.frag 443 Bytes
EditWeb IDE
×

Replace hlsl.tx.overload.frag

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.