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  • hlsl.domain.3.tese
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  • steve-lunarg's avatar
    HLSL: allow non-vec3 tessellation coordinate declarations · ccb076ac
    steve-lunarg authored Apr 05, 2017
    HLSL requires vec2 tessellation coordinate declarations in some cases
    (e.g, isoline topology), where SPIR-V requires the TessCoord qualified
    builtin to be a vec3 in all cases.  This alters the IO form of the
    variable to be a vec3, which will be copied to the shader's declared
    type if needed.  This is not a validation; the shader type must be correct.
    ccb076ac
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