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Chen Yisong
glslang
Commits
02f1c80d
Commit
02f1c80d
authored
Jun 08, 2021
by
Jaebaek Seo
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Plain Diff
Fix unit test failures
parent
a5f9118e
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6 changed files
with
48 additions
and
33 deletions
+48
-33
hlsl.load.2dms.dx10.frag.out
Test/baseResults/hlsl.load.2dms.dx10.frag.out
+0
-0
hlsl.load.offset.dx10.frag.out
Test/baseResults/hlsl.load.offset.dx10.frag.out
+0
-0
hlsl.load.offsetarray.dx10.frag.out
Test/baseResults/hlsl.load.offsetarray.dx10.frag.out
+0
-0
hlsl.load.2dms.dx10.frag
Test/hlsl.load.2dms.dx10.frag
+10
-10
hlsl.load.offset.dx10.frag
Test/hlsl.load.offset.dx10.frag
+23
-13
hlsl.load.offsetarray.dx10.frag
Test/hlsl.load.offsetarray.dx10.frag
+15
-10
No files found.
Test/baseResults/hlsl.load.2dms.dx10.frag.out
View file @
02f1c80d
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Test/baseResults/hlsl.load.offset.dx10.frag.out
View file @
02f1c80d
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Test/baseResults/hlsl.load.offsetarray.dx10.frag.out
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02f1c80d
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Test/hlsl.load.2dms.dx10.frag
View file @
02f1c80d
...
@@ -19,10 +19,10 @@ uniform int2 c2;
...
@@ -19,10 +19,10 @@ uniform int2 c2;
uniform
int3
c3
;
uniform
int3
c3
;
uniform
int4
c4
;
uniform
int4
c4
;
uniform
int
o1
;
int2
getOffset
()
uniform
int2
o2
;
{
uniform
int3
o3
;
return
int2
(
1
,
1
)
;
uniform
int4
o4
;
}
PS_OUTPUT
main
()
PS_OUTPUT
main
()
{
{
...
@@ -34,9 +34,9 @@ PS_OUTPUT main()
...
@@ -34,9 +34,9 @@ PS_OUTPUT main()
g_tTex2dmsu4
.
Load
(
c2
,
3
);
g_tTex2dmsu4
.
Load
(
c2
,
3
);
// 2DMS, offset
// 2DMS, offset
g_tTex2dmsf4
.
Load
(
c2
,
3
,
o2
);
g_tTex2dmsf4
.
Load
(
c2
,
3
,
getOffset
()
);
g_tTex2dmsi4
.
Load
(
c2
,
3
,
o2
);
g_tTex2dmsi4
.
Load
(
c2
,
3
,
getOffset
()
);
g_tTex2dmsu4
.
Load
(
c2
,
3
,
o2
);
g_tTex2dmsu4
.
Load
(
c2
,
3
,
getOffset
()
);
// 2DMSArray, no offset
// 2DMSArray, no offset
g_tTex2dmsf4a
.
Load
(
c3
,
3
);
g_tTex2dmsf4a
.
Load
(
c3
,
3
);
...
@@ -44,9 +44,9 @@ PS_OUTPUT main()
...
@@ -44,9 +44,9 @@ PS_OUTPUT main()
g_tTex2dmsu4a
.
Load
(
c3
,
3
);
g_tTex2dmsu4a
.
Load
(
c3
,
3
);
// 2DMSArray, offset
// 2DMSArray, offset
g_tTex2dmsf4a
.
Load
(
c3
,
3
,
o2
);
g_tTex2dmsf4a
.
Load
(
c3
,
3
,
getOffset
()
);
g_tTex2dmsi4a
.
Load
(
c3
,
3
,
o2
);
g_tTex2dmsi4a
.
Load
(
c3
,
3
,
getOffset
()
);
g_tTex2dmsu4a
.
Load
(
c3
,
3
,
o2
);
g_tTex2dmsu4a
.
Load
(
c3
,
3
,
getOffset
()
);
psout
.
Color
=
1
.
0
;
psout
.
Color
=
1
.
0
;
psout
.
Depth
=
1
.
0
;
psout
.
Depth
=
1
.
0
;
...
...
Test/hlsl.load.offset.dx10.frag
View file @
02f1c80d
...
@@ -39,29 +39,39 @@ uniform int2 c2;
...
@@ -39,29 +39,39 @@ uniform int2 c2;
uniform
int3
c3
;
uniform
int3
c3
;
uniform
int4
c4
;
uniform
int4
c4
;
uniform
int
o1
;
int
getOffset1
()
uniform
int2
o2
;
{
uniform
int3
o3
;
return
1
;
uniform
int4
o4
;
}
int2
getOffset2
()
{
return
int2
(
1
,
1
);
}
int3
getOffset3
()
{
return
int3
(
1
,
1
,
1
);
}
PS_OUTPUT
main
()
PS_OUTPUT
main
()
{
{
PS_OUTPUT
psout
;
PS_OUTPUT
psout
;
// 1D
// 1D
g_tTex1df4
.
Load
(
c2
,
o1
);
g_tTex1df4
.
Load
(
c2
,
getOffset1
()
);
g_tTex1di4
.
Load
(
c2
,
o1
);
g_tTex1di4
.
Load
(
c2
,
getOffset1
()
);
g_tTex1du4
.
Load
(
c2
,
o1
);
g_tTex1du4
.
Load
(
c2
,
getOffset1
()
);
// 2D
// 2D
g_tTex2df4
.
Load
(
c3
,
o2
);
g_tTex2df4
.
Load
(
c3
,
getOffset2
()
);
g_tTex2di4
.
Load
(
c3
,
o2
);
g_tTex2di4
.
Load
(
c3
,
getOffset2
()
);
g_tTex2du4
.
Load
(
c3
,
o2
);
g_tTex2du4
.
Load
(
c3
,
getOffset2
()
);
// 3D
// 3D
g_tTex3df4
.
Load
(
c4
,
o3
);
g_tTex3df4
.
Load
(
c4
,
getOffset3
()
);
g_tTex3di4
.
Load
(
c4
,
o3
);
g_tTex3di4
.
Load
(
c4
,
getOffset3
()
);
g_tTex3du4
.
Load
(
c4
,
o3
);
g_tTex3du4
.
Load
(
c4
,
getOffset3
()
);
// Offset has no Cube or CubeArray forms
// Offset has no Cube or CubeArray forms
...
...
Test/hlsl.load.offsetarray.dx10.frag
View file @
02f1c80d
...
@@ -39,24 +39,29 @@ uniform int2 c2;
...
@@ -39,24 +39,29 @@ uniform int2 c2;
uniform
int3
c3
;
uniform
int3
c3
;
uniform
int4
c4
;
uniform
int4
c4
;
uniform
int
o1
;
int
getOffset1
()
uniform
int2
o2
;
{
uniform
int3
o3
;
return
1
;
uniform
int4
o4
;
}
int2
getOffset2
()
{
return
int2
(
1
,
1
);
}
PS_OUTPUT
main
()
PS_OUTPUT
main
()
{
{
PS_OUTPUT
psout
;
PS_OUTPUT
psout
;
// 1DArray
// 1DArray
g_tTex1df4a
.
Load
(
c3
,
o1
);
g_tTex1df4a
.
Load
(
c3
,
getOffset1
()
);
g_tTex1di4a
.
Load
(
c3
,
o1
);
g_tTex1di4a
.
Load
(
c3
,
getOffset1
()
);
g_tTex1du4a
.
Load
(
c3
,
o1
);
g_tTex1du4a
.
Load
(
c3
,
getOffset1
()
);
// 2DArray
// 2DArray
g_tTex2df4a
.
Load
(
c4
,
o2
);
g_tTex2df4a
.
Load
(
c4
,
getOffset2
()
);
g_tTex2di4a
.
Load
(
c4
,
o2
);
g_tTex2di4a
.
Load
(
c4
,
getOffset2
()
);
g_tTex2du4a
.
Load
(
c4
,
o2
);
g_tTex2du4a
.
Load
(
c4
,
getOffset2
()
);
// TODO:
// TODO:
// Load, SampleIndex
// Load, SampleIndex
...
...
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